For a few days, the most recent installment within the Rainbow Six saga has been available under the title of ‘Extraction’. Its predecessor, Rainbow Six Siege, boasts a solid base of active players.

However, considering that the game has only been on the market for a short time, the first players are facing some issues that require a future fix to achieve the most optimal experience possible.

Here we have already covered some of the first problems related to the game (1, 2, 3, 4). Now, new reports point out that there is a bug with the ‘revive’ system that directly affects the gameplay (1, 2, 3, 4, 5, 6).

Rainbow Six Extraction ‘revive’ function is not working properly. So, many times, when a player wants to revive a teammate down, this will not be possible (1, 2, 3, 4, 5, 6, 7).

Rainbow Six Extraction ‘revive’ doesn’t work sometimes

According to multiple reports, there is a glitch that can appear randomly. This causes Rainbow Six Extraction players to not be able to revive another.

When the glitch occurs, the progress bar for reviving the teammate reportedly stops short, or even if it does fill up, the teammate does not revive.

It first happened to a player i was trying to revive and now it happened to me, it fills the bar but the player is still down. Rarely happens but it could take your whole team down trying to revive someone. also you could hold it a few more secs more but i would stop after the 3rd try Source

It does not seem to happen all the time and I cannot find a reliable way to replicate this bug. Just seems to happen sometimes.

It can happen multiple times in a row as well, so it is not limited to one messed up revive. Source

Ubisoft is aware, potential workaround

Currently, the Ubisoft team is aware of the bug (1, 2). The company is investigating this in order to develop a fix. However, there is no estimated arrival date for it yet.

In the meantime, there is a workaround that reportedly helps mitigate the issue. This basically consists of keeping the revive button pressed for an additional time than the interface indicates.

If new developments related to this matter emerge in the coming days, we will update this article. So, stay tuned with us.

Could be a slight latency problem. Source

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