A new Quake II RTX update has gone live a few hours ago, introducing a new Vulkan ray tracing method and more.

The new ray tracing method uses the VK_KHR_ray_query extension API, which is said to perform best with recent drivers from NVIDIA and AMD.

According to online reports, the new Quake II RTX Vulkan ray tracing method does bring noticeable performance improvements.

The Quake II RTX 1.5 update also introduces a variety of fixes and improvements, which you can find detailed below.

Quake II RTX is now available on PC via Steam.

Fixed issues:

  • Fixed the crash that happened on some systems when the game is minimized
  • Fixed the invalid Vulkan API usage that happened in the bloom pass
  • Fixed the invalid barrier for an inter-queue resource transition
  • Fixed the out-of-bounds addressing of the framebuffer array

Misc Improvements:

Fixed the crash that happened on some systems when the game is minimized

Fixed the invalid Vulkan API usage that happened in the bloom pass

Fixed the invalid barrier for an inter-queue resource transition

Fixed the out-of-bounds addressing of the framebuffer array

  • Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
  • Changed the memory type required for the UBO and transparency upload buffers to (HOST_VISIBLE | HOST_COHERENT).
  • Improved logging around SLI initialization.

Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.

Changed the memory type required for the UBO and transparency upload buffers to (HOST_VISIBLE | HOST_COHERENT).

Improved logging around SLI initialization.