A few days ago, PLAYERUNKNOWN announced his departure from Krafton to focus on the development of Prologue, a free-to-play survival sandbox experience that PLAYERUNKNOWN Productions will use to test his dream to create a truly massive game.
Speaking to GamesBeat, Brendan ‘PLAYERUNKNOWN’ Greene admitted Prologue will likely be boring.
It’ll be a tech demo for the developers’ benefit, essentially. PLAYERUNKNOWN said that while Prologue’s size will be between 32 or 64 square kilometers, the goal for the Artemis, the actual game project, is to be planet-sized.
Needless to say, this will be quite the effort for the game studio, particularly since they’ll ultimately have to populate this huge world with hundreds of thousands of players. PLAYERUNKNOWN mentioned the multiplayer issue will be tackled last, as network technologies improve with every passing year.
We want to give people a new place to live, because this one has some issues.
It’ll be a long while before we play Artemis, but Brendan Greene certainly is shooting for the stars. Stay tuned on Wccftech to follow the project’s development.